Archive for the ‘Where to Game’ Category

The 1st Sunday of the month has past and another Aero Hobbies gaming day. Having the time off for the Sunday, WR drove down to see the action and maybe jump into the swirling melee. Pictures show more than words….so straight to the camera lens view for a few live shots.

Store entrance view of the long "six games" table.

The other end of the long gaming table.

Games in progress: 

Germanic invasion of the Republic of France…..15mm “Crossfire like” 1940 game.

15mm ACW with the clash of Blue and Gray….and a touch of butternut. Johnny Reb rules I think.

The popular 15mm Flames of War, again early war with a 1940 theme. Also see Frank’s pictures on HMGS-PSW Yahoo group.

Check your 6 aerial combat….more on this game later.

Star Fleet fleet action amidst the lost rocks of space.

Before the “Flying Rabbit” makes his appearance (possible hint), some close up photos of the games. Note: Frank recently posted pictures of the FOW game on the HMGS PSW Yahoo group site. Link

Steve's 1940 German's vs. French game. German side entrance about to go "stage left" and engage the French.

 

Le French with their colorful tanks and armored cars.

Johnny Reb in action with Confederate view.

More Johnny Reb. Union holds the woods.

Star Trek amidst the rocks.... Harold....did you ground a Starship?

We come to the “Flying Rabbit”. Well, seeing Steve’s Check your 6 game, this WR don’d the leather helmet…tucking the long ears under the flaps, and gunned his engine. Flying Rabbit at the stick (FR).

After a solid 15 minutes with Steve….you too can fly this model with basic instruction, the FR was ready to fly his Corsair. First action. Defend the DD from a flight of Japanese kamikazes and Betty bombers with Oaka’s. No problem since the Navy destroyer figured out their lives will depend on their AA gunners and not the trainee flight. Steve never saw so many Japanese planes being blasted out of the sky (rolled three “12′s on 2 D6). The shocked Japanese remaining kamikaze was easy “meat” for the FR and his “hold down the trigger till you run out of ammo” attack.

Three Japanese Kame in flight. Two soon to drop from highly accurate naval AA. Rookie FR is flying the green post Corsair lining up the blue Zero.

Flying Rabbit scores while emptying his guns.

Ok…..first scenario done….next game. Massed Japanese assault on the fleet picket DD. As the naval AA is blasting half the Betty’s from the airspace (more 12′s), Flying rabbit is flying his two Corsairs (promoted!) to flank the pack of angry Zero’s. His co-player Ralph has his flight of Corsairs joining in. Opposition flights flown by veteran Japanese players Steve and George.

Ralph and Flying Rabbit. Rabbit's flight on right (green & yellow). 1st Betty in distance just got blasted by AA again by dice rolled 12 again.

Banking and turning....soon tangling with the Zero's after they dropped their bombs. (Rabbit grinning).

Firing his guns....Flying Rabbit breaks into the Japanese formation. Ralph goes for the surviving Betty as the other half of Zero (with bombs) head for DD.

Naval AA blasted two more Japanese planes as some sharp ship handling prevented all but one small bomb landing on the DD. Still, Flying Rabbit was shot down tangling with 4 Zero’s (claimed one more). Co-flight Ralph flamed one Zero and damaged the Betty but the Oaka missed the DD. Overall, much fun as Floating Rabbit found his rubber dinghy.

Third game…..yes three games in one afternoon. Flying Rabbit with George co-flight took on the Japanese Zeke/Jack fighters. No Navy in this game….Steve didn’t want to see the near impossible again occur (Naval AA downing planes everywhere on rolled 12′s). After some flying towards the two Japanese flights, George and FR went after the leading flight. This opened with a 4 planes on 4 planes “OK Corral” gunfight.

3rd Game...4 on 4 aerial gunfight.

Gunfight over....smoke planes and each side lost a plane. Those Japanese can shoot!

FR lost his co-plane, both George’s Corsairs have airframe issues, one Japanese shot down and another with engine damage. George’s flight had to pull away with FR after a brief tangling with both Japanese flights. FR found a local cloud formation to dodge chasing Japanese and disengaged with George’s damaged planes.

Hey….Diving, climbing, banking, pushing the trigger….and rolling the Naval AA. What else can a FR want…..watch Steve’s eyes as another natural “12″ is rolled maybe.

Thanks Steve, George, Ralph and others for the experience as FR paddles his rubber dinghy to the friendly DD.

Special note: Thanks to Aero Hobbies, Adam (organization) and Tim for actual (over seeing the event) gaming day. Good fun for all.

Other Wargamerabbit adventures can be found at: Link to Warren.

WR

 

 

 

 

 

St. Crispin’s Irregulars, Present Hobby Day.

Another more in depth video tour of Hobby Day.

Under the direction and excellent organization of Adam H., another Aero hobbies (Santa Monica CA) game day has come and gone. With several events planned, even the rainy day didn’t prevent active gamers from their appointed dice rolling.  Reported by WR from Wargamerabbit.

Game presentations: WR’s 25mm /28mm Napoleonic game representing a 1805 Elchingen like action, a 28mm WAB Siege and Conquest game (storming the old french castle), and a 15mm FOW desert battle. Three different game write ups given below.

 

WR’s Napoleonic game was a scenario loosely based upon the battle of Elchingen 1805. Dan brought his early Imperial French so WR rostered up a 1805 Austrian force for tabletop action.

French Lannes V corps: Two French divisions of line and legere regiments (9-10 battalions). One battery of 8lb artillery for each division. Attached light cavalry brigade of three regiments (2x hussar, 1x chasseur a cheval) and 4lb horse battery. Small reserve artillery command of 2x 12lb positional batteries.

Austrian Column under FML Riesch: 8 line regiments (8×3 btns.), small hussar half regiment, my 1790′s carabinier regt for favor, 2x 6lb positional artillery, 1x cavalry batteries.

Table overview with Austrian forces deployed on the hillside (Abbey of Elchingen) and along the right side of photo.

Austrian deployment at start

Austrian plan….hold the hillside with the abbey position, then push the French right flank with strong Austrian force.Even an Austrian can follow those orders.

Austrian massed forces on Austrian left flank await the french appearance

French arrive. Their deployment was one command per turn….so the order of appearance was…French infantry division, French light cavalry brigade, French infantry division, reserve artillery (2x 12lb) if required. First French division arrives below. Two legere and two-line regiments with their 8lb battery. Read the rest of this entry »

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