Some fool suggested they were interested in battle reports to fill the site; well here goes. Monday night at St Crispin’s weekly gathering. I brought my Battletech stuff as I’ve been doing for the last month. The scenario is simple; roll randomly for Mech weight, each player got 2 Mech, there are no allies just lots of targets, when you get destroyed you roll up a replacement. The initial set up was Jeff with a Loki and Nobori-Nin in the northwest corner; Steve with a Madcat and Thresher in the southeast corner; Harmon with a Nova Cat and Ryoken and myself with a Supernova and an Uller together in the northeast corner. (One knife fight in a phone booth coming up) Terrain was a some hills and sparse trees.

The first round is the free turn; a turn to run for positions or declarations of intent (running the Uller right behind the Ryoken for example).

Round two. My Supernova (90 tons, slow 3-5, 6 Large lasers) backs up a bit hits Harmon’s Nova Cat (70 tons 4 Large laser with a targeting computer semi slow4-6) with 4 Lasers scattered all over. Harmon  fires at the Uller using his targeting computer but gets no hits; he needed 9+. Jeff’s Nobori-Nin (50tons medium speed 5-8 AC2 LRM10 2 Large pulse lasers) and Loki  miss long range shots at to my Supernova. Harmon’s Ryoken (55 tons Medium fast 6-9 AC 10 Large pulse laser2 Medium pulse laser) hits the Loki in the center torso for a possible crit and gets two which knock out the gyro. First dead  mech! My Uller (30 tons 2 Heavy medium lasers A HAG 20 Rifle) hit with a medium laser into the Ryoken Right rear torso for an engine hit crit. Steve just maneuvers behind the hills and doesn’t have shots.

Round two. Jeff’s new Mech is a Night Gyr (75 tons two ERPPCs 4-6 movement and Jump) Enters in the center of the North side near his Nobori-Nin and close to me  and Harmon. My Super Nova adds 4 more Large laser hits to Harmon’s Nova Cat 1 to the head (no Crit). Realizing the threat Harmon targets the Super Nova’s left torso and strips the armor there but no penetration. My Uller adds 1 heavy laser to the Nova Cat but little else. although the right arm of the Nova Cat is destroyed taking out 2 Larger lasers. The Ryoken Hit the Uller in the back hitting an engine from the left rear and opening up the center rear up fairly deep. Jeff’s Nobori Nin adds 1 point of damage from his AC2 to my Super Nova. Steve continues to maneuver.

Round three. Harmon’s  remaining 2 large lasers cut off my Super Nova’ s left torso dropping 1 arm to the ground as my shots flay his center torso to within 2 points of destruction. The Uller adds nothing (Useless POS) The Ryoken and Night Gyr and Nobori-Nin all add damage to Super nova. but the beast won’t go down as I debate withdrawing off my start point to deprive my attackers of the kill. (one is allowed to bail out or attempt retreat when badly damaged). I Stay. Steve continues to maneuver.

Round 4.  Harmon turns his back on my Super Nova and Uller as he figures his back has more armor now than his front. Its a good try but I hit with my 3 remaining large lasers; 1 to the head  destroying that and another to the center torso rear armor that has 8 armor but the hit is good for 2 more points of damage which finishes off the last of the center torso structure as well. The Ryoken, Nobori-Nin, Night Gyr and dieing Nova Cat destroy the Super Nova’s center torso with a hail of shots. Steve has finally maneuvered into position to shoot my Uller in the back but only hits with one LRM 20: Harmon used his evil powers to call minimum number of  missiles on it but, it is enough as 5 missiles hit the center torso rear; finishing of the damage started by Harmon’s Ryoken.  My Uller confirmed it’s title of useless POS  by dieing without hitting. Total 4 destroyed Mechs

Round 5 Jeff’s Nobori-Nin and Night Gyr shoot at Harmon’s mostly intact Ryoken but get a right Torso possible crit roll which gives it a second engine hit and an ammo hit  wrecking it. Harmon opts to bail out. Jeff’s maneuvers deprive Steve of shots at him leaving Steve little to do. I replace with a Mad Cat and Loki and enter in the center of the north edge behind Jeff but head toward the middle of the board and the mostly unengaged Steve. Harmon’s replacement is a Cougar that enters in the South east corner heading for Steve. Total 5 destroyed Mechs.

Round 6 I charged my Mad Cat at Steve’s Mad Cat and get two PPC hits on him but the lucky bastard gets a center torso possible Crit roll that gets two and takes out my gyro (A revoltingly common occurrence that night). My Loki scores some minor damage on the Night Gyr which returns the favor by hitting my leg with a PPC  Ouch time but no holes. Steve’s Thresher wound up with no target and Harmon’s Cougar had no shots as the total destroyed stands at 6 and we call the game as it is getting to be 10:45 and time to go.

Overall a good time was had by all. The clans proving once again how fast their equipment is at destroying one another. I apologize that this assumes some knowledge of Battletech.  Hopefully this wasn’t too tedious but whets peoples appetite to come down and join us next time. I would also be happy to run this somewhere else if anyone is interested. St Crispin’s has the advantage of being nice place to meet with great people to game with but it’s a bit far as I live in Van Nuys.   I’ll be at the next Hobby day at St Crispin’s December 12 and probably the Monday Game nights in between. Check out the Meet Up site to be sure as work might prevent my attendance.

TTFN John

5 Responses to “Battletech at St. Crispin’s : Nov.23”

  • M.Denny:

    Thanks for posting that, sounds like good times.

  • Bill Witthans:

    Nice report John, thanks! We want pictures next time even reposed ones afterwards to flesh out the action! I have about 50+ mechs painted years ago, sure would like to play again. I was very confused by the “new” battle tech site though, lots of stuff but as a person who was not familiar with it anymore I was lost as to what I needed to play again….

    Bill W

  • John Knox game sounds like a great time for all. I have personally played in his as he calls it Doritos style game and it is fun.

    I would like to extend an invitation on Dec 5th at Brookhurst Hobbies. I the Official area Catalyst Rep ( Battletech) Catalyst is the company that runs and owns Battletech.

    Yes a few things have changed for the better as there is variety now and a good solid serious game company backing it up now days. It is also the 25th Anniversary of Battletech. Also for those of you that always wanted to take Battletech to a more realistic level without getting over complicated. Well Catalyst has created fully developed Terrain Miniatures rules and I will with Ray of the “Art of War” terrain company will be running a full scale Battletech event at the store. Hours will be from 12 PM to 5 PM. I will provide all that you need the rule books and Mechs and Terrain and prize awards. Don’t be nervous to try out the newer version of the game. It has remained true to the source. However now movement is in Inches instead of hexes. So come on over we had great times at the Mini_Wars Convention.

    Brookhurst Hobbies is located at 12188 Brookhurst St. Garden Grove Ca, 92840

  • John Knox:

    Bill; I’ll have to get a camera first then I’ll have to figure out how to work it. You’d be more than welcome at Hobby day in December. I’ll be running my hexed based mech mash. There will also be a terrain board set up run by the official Rep. I sympathize with the bewildering array of information on the Catalyst site. The Basic Game rules are in Battletech: Total Warfare; it sells for $40 to play again this is really all you need. There are free down loadable Miniature rules which is the direction the local agent says is the wave of the future. In the Warhammerization of the game industry the design rules are in a separate book $40 more. The optional rules and experimental equipment are in a $50 book. There are two other books that deal with mass actions and interstellar activities; having never played with those aspects they are expensive extras at $50 each (I think). Come on down to game day and I’ll be happy to get you back up to speed on the newer rules and changes.
    John

  • I agree with John. You can play the game as you remember it and unlike a lot of other agents out there love Battletech in both forums Hexed and Terrain. You can also get backup to basic speed by going to the Catalyst site click on Battletech under systems and go to the free downloads and Download the Quick Start rules (Free) and there is also a fun complete history update storyline (Fluff) but fun. I agree Just get Total WarFare and that will bring you mostly up to date. The other books are for Advanced Optional and tournament level rules neat but not necessary.

    The goal at least mine as the Official Company Rep is to create fun!!! First and eventually get a few more Agents to help me out. I plan to run the events at ConDor Con in Mid Feb. So hopefully we will continue to grow. Both games version the Unofficial Johns game and Official are great venues to try out. I have tons of Pictures but the site won’t allow me to upload they are to big of files. Here’s to the one thing that matters to me and I’m sure John…( Having fun) so hope to see some HMGS faces at Brookhurst on the 5th and Perhaps at St. Crispin’s Hobby Day on Dec 12th . I promise to make sure there is prizes and fun for everyone. By the way John your game sounded really cool and fun on Monday how did Harmon handle being beaten?

Leave a Reply

Polls

Would you be interested in attending a January 2012 Mini-Wars at the Boy Scouts hall in Glendale California

View Results

Loading ... Loading ...
JOIN HMGS/PSW NOW!!!

Cant wait to join HMGS/PSW? Need to pay your dues? Just want to slide HMGS/PSW some extra for the "good work"? You can now do it here by Credit Card, Debit card, or your PayPal account. Safe fast and helps us to keep HMGS/PSW strong! To join COMPLETE; Name, Address, Phone #, and then simply click to pick the Membership level below and complete payment.

If you have a problem or question email us here.
Member info email

Membership options
Full Name / Address
Phone # / EMAIL

NOTE: This is a SUBSCRIPTION and you will be billed one year from the date you joined for your next year. This is a really good thing for HMGS/PSW as it allows us to serve you better and cuts down on our paper work! It is a great way for us to be stronger by having more up to date membership and a better idea of what the "real" head count is in HMGS/PSW. You can always ask for a refund and withdraw within 30 days of any billing cycle should you not want to continue with us! You may also decline the repeat billing during the initial process, but why would you want to you know your going to want to stay with HMGS/PSW!

If you would rather just send us your check you can still do that by going to the "About HMGS/PSW" tab and clicking on "join HMGS/PSW" from the drop down menu fill out form, and mail.

Rare and Antiquarian 125x125
304
free hit counter
free hit counter