For a variety of reasons, both operational and technical, HMGS-PSW has a new website!
The new site can be found at www.hmgspsw.com. Check it out!
The site includes a whole new look and public and private (for members only) forums.
Visit the site, register for the forums and take it for a test drive. There is a section on the forums for leaving comments.
This current site will be archived and eventually be available as an archive link from the new site..
- Tim Keennon
Our next convention, the Spring Campaign 2013 “March Forward!”, will be held on March 23, 2013 at the National Guard Armory located at 3601 Bell Ave., Manhattan Beach, CA. 90266.
This is the same venue we were at for the Summer Offensive in June of 2012, with 7000 square feet of space available. Make your plans to attend now for a great day of gaming!
Here’s the flier and event registration forms:
Hey there everyone,
This month’s Wargames Illustrated published an article about my game Command Combat: Civil War, of which I’m enormously proud.
I’ll be showing it at Orccon on Friday and Saturday, but I’d really like to show it at March Forward. I’ll unfortunately be out of town that weekend on a book tour, but if there’s anyone who would enjoy putting on the game at that convention, I’ll loan you all the miniatures you need, and give you a copy of the rulebook.
(Photo courtesy Game Empire. Thanks, Chuck!)
WR recently travelled to join the fun and mayhem at the recent Aero Hobbies day organized by Adam, Tim, Frank, John, Steve, Harold, and WR assumes many others. Excellent day of gaming across one long tabletop.
CA West is Wild game (from WAB Western games)
Check your six (Aerial WWII and in the parking lot when backing out)
Minas Mirth LOTR WAB like game. Larry S. is running this game at Strategicon next month.
28mm Bolt Action Germans vs. Russians I remember.
WAB 28mm (Rome vs. the unwashed ones)
WR played as one of the filthy Germanics. The Germanic successfully avoided the feeble Rome attempt to bring modern hygiene habits to the hairy Germanic tribes. Aided by the other filthy German chieftain Adam…. we song and danced as the Romans held out soap bars. Us Germans preferred to knock helmets and shields, chase funny Roman riders and check out the latest in Roman bolt thrower technology.
One day WR will learn the secret to posting on the new HMGS-PSW Forum…. but WR is lazy about resizing photos. Here they are auto sized to the page. WR approved.
Eat your carrots…..End of report.
P.S. Click on the photos and they expand….larger and larger.
The December version of the “Occasional Messenger” is now available. Highlights are listed below, with a link to the full newsletter at the bottom of the post.
- Tim Keennon
HMGS-PSW Fall Election Results!
The chapter had its first election in three years at the “October Surprise.” All three positions were unopposed. Our new leaders are:
- John Harrel-President
- Steve Reid-Vice President
- Tim Keennon-Secretary/Treasurer
Congratulations to our new leadership team and thank you to Bill Witthans, Harmon Ward and Matt Denny for three years of service to the chapter.
October Surprise! Convention Report
Another convention come and gone…
HMGS-PSW returned to the spacious interior of a National Guard Armory, this time in Azusa.
Board Meeting Report
On 8 December, 2012 the HMGS-PSW Board of Directors held a meeting at the Knights of Columbus Hall in Anaheim.
Of Kamikazes and Campaign Books (Part 2)
Or why I’m Always Playing the Same Game?
As the success of the JNAF tokkotai became known the JAAF decided to get in on the act. In early November 1944 the first JAAF tokko units were created and began to fly suicide missions. A fundamental difference between the tokkotai of the two services was immediately apparent: different target priorities. Whereas the JNAF always considered aircraft carriers the top priority for the kamikazes, to the JAAF, more intimately connected with the fighting on land, the most important targets were transports and cargo ships.
Productive Painting, The Dicta Hildebrand (Part 1)
I really like to paint and generally get compliments about my work, but where I really excel is in my productivity. I get a lot done, and from conversations with others I gather that this is something that most people struggle with. Available time is obviously the most important factor, and I do spend at least two hours with a brush in my hand each day, but getting the most out of those two hours makes a big difference.
Chanukah and History
Most members of our society are amateur historians as well as war gamers. One of the basic tenents of HMGS-PSW is educating the public about important events in military history. At the request of my temple (Temple Beth Emmet, Burbank), yearly I set up a sand table and deploy my 20mm plastic Hellenistic figures to represent three battles of the Maccabee War for Jewish independence.
This weekend WR travelled for his monthly napoleonic game hosted by Bob S. in Redondo Beach. Nine players joined in the day’s worth of gaming.
Featured French mid period from Bob’s well tried French collection, Dan’s tested early Saxons and a small Corps of WR dusty Swedish vs. The white coated horde of Austria and their lost Portuguese ally.
Good fun all round. Lots of action and a divided score card for the result. A picture gallery of the napoleonic game:
Games are each month, typically on the 3rd Saturday. All are welcome to join in, no miniatures are required…just hands to roll dice and hold the four charts.
Cheers from the local warren,
WR had the opportunity to spend an enjoyable day down at the local Hobby Day event run by the St Crispins group. As by some of the photos taken, the events list was encompassing for this monthly event held every 2nd Saturday each month. This is becoming a mini miniature and board game convention held every month. So, if you have a chance to come by and, better yet, join in, all are welcome. WR understands the event hours run from 9am to 9pm. Lunch and dinner food/drink is served for a flat $5 and parking is free in one of the local lots out back.
Some of the games seen in the main hall:
Large Flames of War (FOW) “Tankgiving fest” game (8k per side)
Warhamer 40k game
The classic Squad Leader game
Check Your Six (CY6)
Stae Wars Xwing
Agents of Smersh
Gorodeczna 1812 with 15mm miniatures
Plus the members working at the painting and construction table.
Gallery of game photos with brief WR tag lines:
Cheers from the mobile warren,
Don’t forget to check out the actual WR warren for other WR field reporting: WARREN
St Crispins group information: St Crispins
This past weekend WR traveled south to Long Beach CA and joined in a 28mm Clash of Empires (COE) ancients game. The Battle of Mantineia 362 BC scenario was enlarged and based upon the same battle mentioned in “The Rise and Fall of Persia” (pg. 124) COE supplement.
The complete battle of Mantineia 326 BC after action report can be read, viewed with pictures and commentary turn video links at: Battle of Mantineia 326 BC
Players with any interest learning ancient warfare and Clash of Empires rules are welcome to contact WR directly (see about the WR tab on Wargamerabbit) for the next scheduled monthly game. Between David and WR, the collections are massive, numbering in the thousands of painted 25/28mm miniatures in over dozen plus armies. So, don your ancient armor, grab that long spear and form in alongside the Long Beach group.
Cheers from the warren,
Michael aka WR
Here’s hoping everyone had a pleasant Thanksgiving and spent some quality time with there loved ones! Ok, that’s over now time to spend quality time with ones Mini’s!
To celebrate Black Friday several of us from the Bengal Club and others from the Northern realm of southern California gaming decided to refrain from competing with hoards of shoppers and have an early afternoon of pleasant gaming at my place. We thought about WWII but opted for some Space Fleet combat using the full Thrust rules. Many of us over the last few years have been building ships for this game. The game is really quite simple but the maneuvering and timing of attacks can get quite involved when big numbers of ships are involved and you want to win! I consider it lots of fun and a nice diversion from normal Historical gaming. In our group we still carry over the real world history by designing most of our forces after their real life nationalities. It gives me a chance to project Imperial Germany or the Soviet Union (aka commies in Space) into the future 500-years away. I get to stretch the boundaries of what they would look like appearance, a nice change. They are also fairly easy to paint and it does not take many to have a force for combat.
So Doug Kendrick, Matt Denny, Steve Gausche, Kevin Walker, and I (Bill Witthans) got together for a “Black Friday” battle. Doug was to team with Matt and bring Doug’s “newly painted, shhh, shhhh, shhh, super secret, never before seen fleet” (given his propensity for all things Japanese I figured it was a Japanese space fleet, it was!) Steve, Kevin, and I would counter with my ever growing Soviet Russian fleet. It would be the 3rd Russo/Japanese war the Battle of Tsushima #3, 2205!
We settled on about 3,000 points apiece, about 14 ships and fighters for the Imperial Japanese Off world Fleet (IJOF) and using bigger ships the Soviet forces had 9 ships plus fighters/torpedo bombers in their CCCP Space Force.
As Russians we knew we would have a tough fight on our hands given that Doug usually comes prepared and knows the rules and his forces capabilities, as the Russians we had a good chance but were a bit unsure as to what tactics to us to defeat the first couple of hammer blows the Japanese were sure to throw at us. We felt we had the staying power should we be able to defeat his deadly fighters and missile salvoes early, defeat one wing and then concentrate on the remaining wing.
Forces were deployed and opening moves made the Russians came in at a moderate speed the Japanese slightly faster. The next turn saw both the Japanese and Soviets trade some long range laser weaponry and begin to maneuver forces prior to contact. Turn three saw the deployment fighters/attack fighters as well as more long range laser attacks. As the Russian commander I had very “cold” dice and most of my heavy long range lasers did little damage. As we were counting on getting some good hits in on the Japanese before they could close this was not good. Swarms of fighters issued from both the Japanese and Russian carriers The Japanese fighters out numbered the Russians and had the deadly advantage of being able to select from turn to turn what type of fighter/attack ship each squadron be, sort of a “transformer” mode fighter, expensive points wise to buy but very powerful. This gave Doug the ability to select “interceptor” mode for most of his ships and pounce on my fighters and Torpedo attack fighters with a +1 advantage in shooting! However good shooting by my pilots evened things out and perhaps the Russians even came out a bit ahead on the exchange.
The next turn saw an explosion in midrange combat with all the remaining fighter attacks going in on the capitol ships as well as the very powerful but uneven salvo missile attacks by the Japanese. The Russian ships are quite well equipped with beam weapons (lasers, Phasers) for mid range combat and started to hurt the Japanese with better die rolling by some of the Russian players, it was still not up to what we should have been getting. The Japanese fighter and missile attacks went in but great effort (and die rolling) by the Russian defending “point defense” weapons crews succeeded in destroying a large percentage of the Japanese fighters and missiles. The Japanese fighters had once again switched modes and were attack fighters now. The Russian guns in succeeding turns now began to pound the Japanese fleet and one after another their ships began to disappear from the Russian screens. It looked bad for the Japanese….
At this point the Japanese reserve or second wave that we Russians had not paid any attention to moved from its start mark at high speed towards the Russian right flank(well after a slight delay caused be the crews interest in a passing Freighter loaded with “Schlitz Beer). Close in Salvos from these ships began to take there tolls as the first Russian ships began to disintegrate (great rolling by Matt). Kevin and Steve battled hard but damage was mounting.
The Soviets still had the upper hand as their flag ship; the massive Kharkov was still barley scratched and was delivering knock out blows left and right. It was about this point that the Russian commander (me) ordered a round of Saurian System Vodka to the bridge to celebrate the coming victory when sensors showed the small reserve Japanese force had broken through and was coming around on his tail. The Russian commander worried little as he knew his ship would be just out of their firing arc but they would be in his. He was so confident he ordered another wave of Torpedo Fighters launched to the attack. As he raised his glass in victory he noticed that his order to turn to Starboard was not being executed! He bellowed “Why are we not turning Checkov?” “But commander to launch fighters as you ordered we must travel straight” blurted out his helmsman, “I change the course to reflect the new orders from you!” At that moment Sensor alarms blasted the bridge as his forward screens showed he had allowed his ship to get to within 6 MU’s of the Ice planet and its magnetic field was now affecting his ship! “Hard to Starboard” he screamed but the die roll simulating the planets gravity said 2 points to port! This had the effect of swinging the big ship around and putting its stern directly in front of the oncoming Japanese reserve fleet of Frigates armed with deadly sub munitions packs! Matt’s Japanese Frigates fired and once again he had great rolls taking my Flagships damage past its first threshold check. System damage was light a medium Phaser beam, a shield, one of three fire controls, and I was about to breath easier when on my last 3 system damage rolls Matt commented “it would be a shame if you rolled a bridge hit, hee hee” I rolled, a 6!!! Command Bridge hit! Damage roll….3 turns out of control!!! Game over, Japanese pulled victory from the jaws of defeat thanks to my last turn blunders…. We figured that in three turns of forward movement the Kharkov would be pummeled into submission and could not gain enough speed to escape before having to strike their colors or be vaporized. All in all a fun time was had and we all looked forward to the next time.
This weekend WR traveled south to participate at Bob’s local monthly 25/28mm napoleonic game. Seven players in all including WR’s son Daniel joined in the rainy day action. Scenario was designed to assist two new players understand the game mechanics and feature larger masses of wheeling and charging cavalry action for both flanks.
French with two infantry divisions (12 battalions and two batteries each) plus a chasseur a’cheval cavalry division (4 regiments) formed the center position of the French army (Bob and Dan). On their right flank the French had another light cavalry division of hussars and chevau-legers (4 regiments) under Andrew. French left flank had two dragoon divisions (4 regiments each) commanded by Daniel. In reserve just off the rear table edge was the small French guard cavalry division ( 3 regiments) and the reserve French cuirassier division (5 regiments). Each cavalry division had attached horse battery.
Russians had their two infantry divisions (12 battalions and four batteries each) screened by their cossack division (4 regiments). Each russian flank had one of the two cavalry divisions (6 regiments of dragoons, hussars and uhlans) commanded by Dave (left flank) and Andy (right flank). WR filled in as needed commanding some infantry in the center and encouraged Andy with the right flank cavalry.
Game started with both sides racing their infantry towards and on the center hill. On the flanks the armies sent waves of cavalry squadrons to engage their opposites. Russian cavalry reinforcement arrived to stem the early French cavalry successes, changing the flow against the French cavalry. Eventually, the French reserve cavalry showed up on each flank and with their arrival the Russian flanks would be soon hard pressed. In the center, the French infantry saw the Russian cannon unlimber and slowly bombard the French infantry lines. With losses mounting, the French infantry slowly retired from the center hill position. But with their French cavalry flanks having slow grinding success, the Russian central infantry divisions decided they would have to retire and not expand upon their central hill position.
Scored as a minor French victory by all.
Great game. Thank you to Andrew, Andy, Dan, Daniel, Dave, Bob…..and WR as reporter and dice chucker.
Note: Galley photos enlarge with successive clicks on the photo.
Fans of napoleonic warfare are welcome to join in the dice tossing, miniature moving and good fun each month. Contact WR at mrverity58 (at) yahoo.com and visit Wargamerabbit at his game warren blog. Lots of game details and rule mechanic videos posted on site.
Cheers from the warren,